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C語言控制臺版2048小游戲

2020-01-26 15:08:08
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供稿:網(wǎng)友

效果不好,見諒,沒事就寫了一個!!!

/** * @author Routh * @main.c * @date 2014, 4, 26 */ #include <stdio.h>#include <stdlib.h>#include <conio.h>#include <windows.h>// console width#define CONSOLE_WIDTH 80#define BOX_WIDTH 10  int BOX[4][4] = {    {0,  0,  0,  0},    {0,  0,  0,  0},    {0,  0, 0,  0},    {0,  0,  0,  0}}; // the console output handleHANDLE c_handle; void setCursorPosition(short x, short y) {  static COORD c;  c.X = x;  c.Y = y;  SetConsoleCursorPosition(c_handle, c);} void drawTheGameBox() {  printf("%15s■■■■■■■■■■■■■■■■■■■■■/n", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■■■■■■■■■■■■■■■■■■■■■/n", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■■■■■■■■■■■■■■■■■■■■■/n", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■■■■■■■■■■■■■■■■■■■■■/n", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■%8s■%8s■%8s■%8s■/n", "", "", "", "", "");  printf("%15s■■■■■■■■■■■■■■■■■■■■■/n", "");}/** * get a random position: R * the x : 0xff & (R >> 4) * the y : 0x0f & R */int random() {  int i = 0, j = 0, _index = 0, rrr = 0;  int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};  srand((unsigned)time(NULL));  // rand()  for(i = 0; i < 4; i ++) {    for(j = 0; j < 4; j ++) {      if(BOX[i][j] == 0) {        rand_arr[_index ++] = (0xff & i << 4) | (0xf & j);      }    }  }  if(_index == 0) {    return -1;  }  return rand_arr[rand() % _index];}/** the clean array.**/int* alogs(int item[]) {  int i = 0, j = 0;  int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0};  for(i = 0; i < 4; i ++) {    if(item[i] != 0) {      tep[j ++] = item[i];    }  }  for(i = 0; i < 3; i ++) {    if(tep[0] == 0) break;    if(tep[i] == tep[i + 1]) {      tep[i] *= 2;      tep[i + 1] = 0;    }  }  j = 0;  for(i = 0; i < 4; i ++) {    if(tep[i] != 0) {      tmp[j ++] = tep[i];    }  }  return (int *)(&tmp);}/** BOX can move.*/int validate(int item[]) {  int i = 0;  for(i = 0; i < 3; i ++) {    if(item[i] != 0 && item[i] == item[i + 1]) return 1;    if(item[i] == 0 && item[i + 1] != 0) return 1;  }  return 0;} int keydownControlx(int key) {  int i = 0, j = 0;  int *p;  int tp[4] = {0, 0, 0, 0};  switch(key) {  case 72: // up    j = 0;    for(i = 0; i < 4; i ++) {      tp[0] = BOX[0][i];      tp[1] = BOX[1][i];      tp[2] = BOX[2][i];      tp[3] = BOX[3][i];      p = alogs(tp);      if(!validate(tp)) j ++;      BOX[0][i] = p[0];      BOX[1][i] = p[1];      BOX[2][i] = p[2];      BOX[3][i] = p[3];    }    return j != 4;  case 80: // down    j = 0;    for(i = 0; i < 4; i ++) {      tp[0] = BOX[3][i];      tp[1] = BOX[2][i];      tp[2] = BOX[1][i];      tp[3] = BOX[0][i];      p = alogs(tp);      if(!validate(tp)) j ++;      BOX[3][i] = p[0];      BOX[2][i] = p[1];      BOX[1][i] = p[2];      BOX[0][i] = p[3];    }    return j != 4;  case 75: // left    j = 0;    for(i = 0; i < 4; i ++) {      tp[0] = BOX[i][0];      tp[1] = BOX[i][1];      tp[2] = BOX[i][2];      tp[3] = BOX[i][3];      p = alogs(tp);      if(!validate(tp)) j ++;      BOX[i][0] = p[0];      BOX[i][1] = p[1];      BOX[i][2] = p[2];      BOX[i][3] = p[3];    }    return j != 4;  case 77: // right    j = 0;    for(i = 0; i < 4; i ++) {      tp[0] = BOX[i][3];      tp[1] = BOX[i][2];      tp[2] = BOX[i][1];      tp[3] = BOX[i][0];      p = alogs(tp);      if(!validate(tp)) j ++;      BOX[i][3] = p[0];      BOX[i][2] = p[1];      BOX[i][1] = p[2];      BOX[i][0] = p[3];    }    return j != 4;  default: return 0;  }  return 0;} int main() {  int i = 0, j = 0, r = 0;  /** set the cursor, visible or invisible.*/  CONSOLE_CURSOR_INFO cci = {1, 0};  /** get the console output handle.*/  c_handle = GetStdHandle(STD_OUTPUT_HANDLE);  // hide the cursor.  SetConsoleCursorInfo(c_handle, &cci);  //  SetConsoleTextAttribute(c_handle, 0x3);  //system("color 30");  drawTheGameBox();  r = random();  if(rand() % 2 == 0) {    BOX[0xff & ( r >> 4)][0xf & r] = 2;  } else {    BOX[0xff & ( r >> 4)][0xf & r] = 4;  }  for(i = 0; i < 4; i ++) {    for(j = 0; j < 4; j ++) {      if(BOX[i][j] == 0) continue;      setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));      //SetConsoleTextAttribute(c_handle, BOX[i][j]);      printf("%d", BOX[i][j]);    }  }   // begin  while(1) {    Sleep(100);    // key down.    while (_kbhit())    {      // the key down fun.      if(!keydownControlx(_getch())) continue;      // clear the console and redraw.      system("cls");      SetConsoleTextAttribute(c_handle, 0x3);      drawTheGameBox();      for(i = 0; i < 4; i ++) {        for(j = 0; j < 4; j ++) {          if(BOX[i][j] == 0) continue;          setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));          //SetConsoleTextAttribute(c_handle, BOX[i][j]);          printf("%d", BOX[i][j]);        }      }      r = random();      if( r == -1 ) { // game over        //SetConsoleTextAttribute(c_handle, 0xff0000);        setCursorPosition(27, 10);        printf("GAME ORVER!!!!!!!");      }      if(rand() % 2 == 0) {        BOX[0xff & ( r >> 4)][0xf & r] = 2;      } else {        BOX[0xff & ( r >> 4)][0xf & r] = 4;      }      Sleep(100);      setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2));      //SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]);      printf("%d", BOX[0xff & ( r >> 4)][0xf & r]);     }  }   return 0;}

附上另外一個小伙伴的代碼

/* * Copyright (C) Judge Young * E-mail: yjjtc@126.com * Version: 1.0 */#include <stdio.h>#include <time.h>  /* 包含設(shè)定隨機(jī)數(shù)種子所需要的time()函數(shù) */#include <conio.h>  /* 包含Windows平臺上完成輸入字符不帶回顯和回車確認(rèn)的getch()函數(shù) */#include <windows.h> /* 包含Windows平臺上完成設(shè)定輸出光標(biāo)位置達(dá)到清屏功能的函數(shù) */ void start_game(); /* 開始游戲 */void reset_game(); /* 重置游戲 *//* 往左右上下四個方向移動 */void move_left(); void move_right();void move_up();void move_down();void refresh_show();  /* 刷新界面顯示 */void add_rand_num();  /* 生成隨機(jī)數(shù),本程序中僅生成2或4,概率之比設(shè)為2:1 */void check_game_over(); /* 檢測是否輸?shù)粲螒颍O(shè)定游戲結(jié)束標(biāo)志 */int get_null_count();  /* 獲取游戲面板上空位置數(shù)量 */int board[4][4];   /* 游戲數(shù)字面板,抽象為二維數(shù)組 */int score;      /* 游戲的分 */int best;      /* 游戲最高分 */int if_need_add_num; /* 是否需要生成隨機(jī)數(shù)標(biāo)志,1表示需要,0表示不需要 */int if_game_over;  /* 是否游戲結(jié)束標(biāo)志,1表示游戲結(jié)束,0表示正常 *//* main函數(shù) 函數(shù)定義 */int main(){  start_game();} /* 開始游戲 函數(shù)定義 */void start_game(){  reset_game();  char cmd;  while (1)  {    cmd = getch(); /* 接收標(biāo)準(zhǔn)輸入流字符命令 */        if (if_game_over) /* 判斷是否需已經(jīng)輸?shù)粲螒?*/    {      if (cmd == 'y' || cmd == 'Y') /* 重玩游戲 */      {        reset_game();        continue;      }      else if (cmd == 'n' || cmd == 'N') /* 退出 */      {        return;      }      else      {        continue;      }    }        if_need_add_num = 0; /* 先設(shè)定不默認(rèn)需要生成隨機(jī)數(shù),需要時再設(shè)定為1 */        switch (cmd) /* 命令解析,w,s,a,d字符代表上下左右命令 */    {    case 'a':    case 'A':    case 75 :      move_left();      break;    case 's':    case 'S':    case 80 :      move_down();      break;    case 'w':    case 'W':    case 72 :      move_up();      break;    case 'd':    case 'D':    case 77 :      move_right();      break;    }        score > best ? best = score : 1; /* 打破得分紀(jì)錄 */        if (if_need_add_num) /* 默認(rèn)為需要生成隨機(jī)數(shù)時也同時需要刷新顯示,反之亦然 */    {      add_rand_num();      refresh_show();    }  }}/* 重置游戲 函數(shù)定義 */void reset_game(){  score = 0;  if_need_add_num = 1;  if_game_over = 0;    /* 了解到游戲初始化時出現(xiàn)的兩個數(shù)一定會有個2,所以先隨機(jī)生成一個2,其他均為0 */   int n = rand() % 16;  for (int i = 0; i < 4; i++)  {    for (int j = 0; j < 4; j++)    {      board[i][j] = (n-- == 0 ? 2 : 0);    }  }    /* 前面已經(jīng)生成了一個2,這里再生成一個隨機(jī)的2或者4,且設(shè)定生成2的概率是4的兩倍 */  add_rand_num();    /* 在這里刷新界面并顯示的時候,界面上已經(jīng)默認(rèn)出現(xiàn)了兩個數(shù)字,其他的都為空(值為0) */  system("cls");  refresh_show();}/* 生成隨機(jī)數(shù) 函數(shù)定義 */void add_rand_num(){  srand(time(0));  int n = rand() % get_null_count();/* 確定在何處空位置生成隨機(jī)數(shù) */  for (int i = 0; i < 4; i++)  {    for (int j = 0; j < 4; j++)    {      if (board[i][j] == 0 && n-- == 0) /* 定位待生成的位置 */      {        board[i][j] = (rand() % 3 ? 2 : 4);/* 確定生成何值,設(shè)定生成2的概率是4的概率的兩倍 */        return;      }    }  }}/* 獲取空位置數(shù)量 函數(shù)定義 */int get_null_count(){  int n = 0;  for (int i = 0; i < 4; i++)  {    for (int j = 0; j < 4; j++)    {      board[i][j] == 0 ? n++ : 1;    }  }  return n;}/* 檢查游戲是否結(jié)束 函數(shù)定義 */void check_game_over(){  for (int i = 0; i < 4; i++)  {    for (int j = 0; j < 3; j++)    {      /* 橫向和縱向比較挨著的兩個元素是否相等,若有相等則游戲不結(jié)束 */      if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i])      {        if_game_over = 0;        return;      }    }  }  if_game_over = 1;}/* * 如下四個函數(shù),實(shí)現(xiàn)上下左右移動時數(shù)字面板的變化算法 * 左和右移動的本質(zhì)一樣,區(qū)別僅僅是列項的遍歷方向相反 * 上和下移動的本質(zhì)一樣,區(qū)別僅僅是行項的遍歷方向相反 * 左和上移動的本質(zhì)也一樣,區(qū)別僅僅是遍歷時行和列互換 */ /* 左移 函數(shù)定義 */void move_left(){  /* 變量i用來遍歷行項的下標(biāo),并且在移動時所有行相互獨(dú)立,互不影響 */   for (int i = 0; i < 4; i++)  {    /* 變量j為列下標(biāo),變量k為待比較(合并)項的下標(biāo),循環(huán)進(jìn)入時k<j */    for (int j = 1, k = 0; j < 4; j++)    {      if (board[i][j] > 0) /* 找出k后面第一個不為空的項,下標(biāo)為j,之后分三種情況 */      {        if (board[i][k] == board[i][j]) /* 情況1:k項和j項相等,此時合并方塊并計分 */        {          score += board[i][k++] <<= 1;          board[i][j] = 0;          if_need_add_num = 1; /* 需要生成隨機(jī)數(shù)和刷新界面 */         }        else if (board[i][k] == 0) /* 情況2:k項為空,則把j項賦值給k項,相當(dāng)于j方塊移動到k方塊 */        {          board[i][k] = board[i][j];          board[i][j] = 0;          if_need_add_num = 1;        }        else /* 情況3:k項不為空,且和j項不相等,此時把j項賦值給k+1項,相當(dāng)于移動到k+1的位置 */        {          board[i][++k] = board[i][j];          if (j != k) /* 判斷j項和k項是否原先就挨在一起,若不是則把j項賦值為空(值為0) */          {            board[i][j] = 0;            if_need_add_num = 1;          }        }      }    }  }}/* 右移 函數(shù)定義 */void move_right(){  /* 仿照左移操作,區(qū)別僅僅是j和k都反向遍歷 */  for (int i = 0; i < 4; i++)  {    for (int j = 2, k = 3; j >= 0; j--)    {      if (board[i][j] > 0)      {        if (board[i][k] == board[i][j])        {          score += board[i][k--] <<= 1;          board[i][j] = 0;          if_need_add_num = 1;        }        else if (board[i][k] == 0)        {          board[i][k] = board[i][j];          board[i][j] = 0;          if_need_add_num = 1;        }        else        {          board[i][--k] = board[i][j];          if (j != k)          {            board[i][j] = 0;            if_need_add_num = 1;          }        }      }    }  }}/* 上移 函數(shù)定義 */void move_up(){  /* 仿照左移操作,區(qū)別僅僅是行列互換后遍歷 */  for (int i = 0; i < 4; i++)  {    for (int j = 1, k = 0; j < 4; j++)    {      if (board[j][i] > 0)      {        if (board[k][i] == board[j][i])        {          score += board[k++][i] <<= 1;          board[j][i] = 0;          if_need_add_num = 1;        }        else if (board[k][i] == 0)        {          board[k][i] = board[j][i];          board[j][i] = 0;          if_need_add_num = 1;        }        else        {          board[++k][i] = board[j][i];          if (j != k)          {            board[j][i] = 0;            if_need_add_num = 1;          }        }      }    }  }}/* 下移 函數(shù)定義 */void move_down(){  /* 仿照左移操作,區(qū)別僅僅是行列互換后遍歷,且j和k都反向遍歷 */  for (int i = 0; i < 4; i++)  {    for (int j = 2, k = 3; j >= 0; j--)    {      if (board[j][i] > 0)      {        if (board[k][i] == board[j][i])        {          score += board[k--][i] <<= 1;          board[j][i] = 0;          if_need_add_num = 1;        }        else if (board[k][i] == 0)        {          board[k][i] = board[j][i];          board[j][i] = 0;          if_need_add_num = 1;        }        else        {          board[--k][i] = board[j][i];          if (j != k)          {            board[j][i] = 0;            if_need_add_num = 1;          }        }      }    }  }}/* 刷新界面 函數(shù)定義 */void refresh_show(){  /* 重設(shè)光標(biāo)輸出位置方式清屏可以減少閃爍,system("cls")為備用清屏命令,均為Windows平臺相關(guān)*/  COORD pos = {0, 0};  SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);    printf("/n/n/n/n");  printf("        GAME: 2048   SCORE: %06d  BEST: %06d/n", score, best);  printf("       --------------------------------------------------/n/n");    /* 繪制表格和數(shù)字 */  printf("            ┌──┬──┬──┬──┐/n");  for (int i = 0; i < 4; i++)  {    printf("            │");    for (int j = 0; j < 4; j++)    {      if (board[i][j] != 0)      {        if (board[i][j] < 10)        {          printf(" %d │", board[i][j]);                  }        else if (board[i][j] < 100)        {          printf(" %d │", board[i][j]);        }        else if (board[i][j] < 1000)        {          printf(" %d│", board[i][j]);        }        else if (board[i][j] < 10000)        {          printf("%4d│", board[i][j]);        }        else        {          int n = board[i][j];          for (int k = 1; k < 20; k++)          {            n >>= 1;            if (n == 1)            {              printf("2^%02d│", k); /* 超過四位的數(shù)字用2的冪形式表示,如2^13形式 */              break;            }          }        }      }      else printf("  │");    }        if (i < 3)    {      printf("/n            ├──┼──┼──┼──┤/n");    }    else    {      printf("/n            └──┴──┴──┴──┘/n");    }  }    printf("/n");  printf("       --------------------------------------------------/n");  printf("              W↑ A← →D ↓S");    if (get_null_count() == 0)  {    check_game_over();    if (if_game_over) /* 判斷是否輸?shù)粲螒?*/    {      printf("/r          GAME OVER! TRY THE GAME AGAIN? [Y/N]");    }  }}

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