本文實例為大家分享了Silverlight實現星星閃爍動畫展示的具體代碼,供大家參考,具體內容如下
原理很簡單,生成1000個圓,從隨機數來布置它們的位置,通過動畫來處理它們的透明度,動畫時長也是隨機生成。
1、創建圖形數組并設置背景透明,漸變筆觸,大小等,而后加入到Grid元素的子元素集中;
2、創建動畫時間線;
3、加載完成后播放動畫;
4、每一輪動畫播放完畢后,重新隨機生成一下圖形的Margin,動畫的時間長度也是隨機生成。
代碼:
using System;using System.Collections.Generic;using System.Linq;using System.Net;using System.Windows;using System.Windows.Controls;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Animation;using System.Windows.Shapes; namespace RandEllipseSample{ public partial class MainPage : UserControl { int shapesCount = 500; //圖形數組的容量 //隨機大小的上限 int theMaxW = 1300; int theMaxH = 720; Random rand = null; Storyboard story = null; Ellipse[] myShapes = null; public MainPage() { InitializeComponent(); rand = new Random(); story = new Storyboard(); story.Completed += new EventHandler(story_Completed); InitShapes(); InitAnimation(); //加載完成后馬上播放動畫 this.Loaded += new RoutedEventHandler(MainPage_Loaded); } void MainPage_Loaded(object sender, RoutedEventArgs e) { story.Begin(); } void story_Completed(object sender, EventArgs e) { for (int x = 0; x < shapesCount; x++) { myShapes[x].Margin = new Thickness(Convert.ToDouble(rand.Next(0, theMaxW)), Convert.ToDouble(rand.Next(0, theMaxH)), 0, 0); } InitAnimation(); } /// <summary> /// 初始化形狀數組 /// </summary> private void InitShapes() { myShapes = new Ellipse[shapesCount]; //實例化所有成員 for (int n = 0; n < shapesCount; n++) { myShapes[n] = new Ellipse(); myShapes[n].Fill = new SolidColorBrush(Colors.Transparent); myShapes[n].StrokeThickness = 2d; //筆觸為線性漸變 LinearGradientBrush gBrush = new LinearGradientBrush(); gBrush.StartPoint = new Point(0, 0); gBrush.EndPoint = new Point(1, 1); gBrush.GradientStops.Add(new GradientStop() { Color = Colors.Yellow, Offset = 0 }); gBrush.GradientStops.Add(new GradientStop() { Color = Colors.Red, Offset = 0.25 }); gBrush.GradientStops.Add(new GradientStop() { Color = Colors.White, Offset = 0.5 }); gBrush.GradientStops.Add(new GradientStop() { Color = Colors.Blue, Offset = 0.75 }); myShapes[n].Stroke = gBrush; //位置 myShapes[n].Margin = new Thickness(Convert.ToDouble(rand.Next(0,theMaxW)), Convert.ToDouble(rand.Next(0,theMaxH)), 0, 0); //大小 myShapes[n].Width = 10; myShapes[n].Height = 10; myShapes[n].HorizontalAlignment = HorizontalAlignment.Left; myShapes[n].VerticalAlignment = VerticalAlignment.Top; //加入可視化樹 this.LayoutRoot.Children.Add(myShapes[n]); } } /// <summary> /// 初始化動畫 /// </summary> private void InitAnimation() { story.Children.Clear(); for (int i = 0; i < shapesCount; i++) { int mSecond = rand.Next(0, 5); //透明度 DoubleAnimation opacityAnimate = new DoubleAnimation(); opacityAnimate.From = 1.0; opacityAnimate.To = 0.0; Storyboard.SetTarget(opacityAnimate, myShapes[i]); Storyboard.SetTargetProperty(opacityAnimate, new PropertyPath("Opacity")); opacityAnimate.Duration = new Duration(TimeSpan.FromSeconds(mSecond)); opacityAnimate.RepeatBehavior = RepeatBehavior.Forever; //將時間線添加到情節摘要 story.Children.Add(opacityAnimate); } } }}
效果圖:
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。
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