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WPF實現魔方小游戲

2019-10-29 21:02:41
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今天給大家帶來的是一塊用WPF 實現魔方的小游戲,先看一下效果圖

WPF魔方小游戲,WPF魔方,WPF小游戲

代碼如下,先寫一個類,用來判斷是否可以移動

using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace _0705{  class ClassWay  {    public ClassWay(int num)    {      if (num < 9 || (num > 17 && num < 27) || num > 35)      {        if (num % 3 == 0)        {          IsT1 = true;        }        if (num % 3 == 1)        {          IsT2 = true;        }        if (num % 3 == 2)        {          IsT3 = true;        }      }      if (num > 8 && num < 36)      {        if (num < 12 || (num > 17 && num < 21) || (num > 26 && num < 30))        {          IsL1 = true;        }        else          if ((num > 11 && num < 15) || (num > 20 && num < 24) || (num > 29 && num < 33))          {            IsL2 = true;          }          else          {            IsL3 = true;          }      }    }    int num;    public int Num    {      get { return num; }      set { num = value; }    }    bool isT1;    public bool IsT1    {      get { return isT1; }      set { isT1 = value; }    }    bool isT2;    public bool IsT2    {      get { return isT2; }      set { isT2 = value; }    }    bool isT3;    public bool IsT3    {      get { return isT3; }      set { isT3 = value; }    }    bool isL1;    public bool IsL1    {      get { return isL1; }      set { isL1 = value; }    }    bool isL2;    public bool IsL2    {      get { return isL2; }      set { isL2 = value; }    }    bool isL3;    public bool IsL3    {      get { return isL3; }      set { isL3 = value; }    }  }}

下面是主函數的代碼

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;namespace _0705{  /// <summary>  /// MainWindow.xaml 的交互邏輯  /// </summary>  public partial class MainWindow : Window  {    Random r = new Random();    int[] num = new int[45];    ClassWay[] cW = new ClassWay[45];    Image[] imgAll = new Image[45];    List<Image> imgmMove = new List<Image>();    public MainWindow()    {      InitializeComponent();      this.Width = SystemParameters.FullPrimaryScreenWidth;      this.Height = SystemParameters.FullPrimaryScreenHeight;      this.Left = 0;      this.Top = 0;      this.WindowStyle = System.Windows.WindowStyle.None;      this.AllowsTransparency = true;      this.Background = Brushes.Transparent;      for (int i = 0; i < 45; i++)      {        num[i] = r.Next(1, 6);        int temp = 0;        for (int j = 0; j < i; j++)        {          if (num[i] == num[j])          {            temp++;            if (temp == 9)            {              i--;              break;            }          }        }      }      for (int i = 0; i < 45; i++)      {        cW[i] = new ClassWay(i);        cW[i].Num = num[i];        //Image img = new Image();        imgAll[i] = new Image();        imgAll[i].Tag = i;        imgAll[i].Width = 50;        imgAll[i].Height = 50;        imgAll[i].Source = new BitmapImage(new Uri("images/" + num[i] + ".png", UriKind.Relative));        back.Children.Add(imgAll[i]);        if (i < 9)        {          Canvas.SetLeft(imgAll[i], 480 + i % 3 * imgAll[i].Width);          Canvas.SetTop(imgAll[i], 50 + i / 3 * imgAll[i].Height);        }        else          if (i < 18)          {            Canvas.SetLeft(imgAll[i], 300 + (i - 9) % 3 * imgAll[i].Width);            Canvas.SetTop(imgAll[i], 230 + (i - 9) / 3 * imgAll[i].Height);          }          else            if (i < 27)            {              Canvas.SetLeft(imgAll[i], 480 + (i - 18) % 3 * imgAll[i].Width);              Canvas.SetTop(imgAll[i], 230 + (i - 18) / 3 * imgAll[i].Height);            }            else              if (i < 36)              {                Canvas.SetLeft(imgAll[i], 660 + (i - 27) % 3 * imgAll[i].Width);                Canvas.SetTop(imgAll[i], 230 + (i - 27) / 3 * imgAll[i].Height);              }              else              {                Canvas.SetLeft(imgAll[i], 480 + (i - 36) % 3 * imgAll[i].Width);                Canvas.SetTop(imgAll[i], 410 + (i - 36) / 3 * imgAll[i].Height);              }      }      for (int i = 0; i < 12; i++)      {        Button btn = new Button();        if (i < 3 || i > 8)        {          btn.Width = 50;          btn.Height = 30;          if (i < 3)          {            btn.Content = "上";            Canvas.SetLeft(btn, 480 + i * btn.Width);            Canvas.SetTop(btn, 200);          }          else          {            btn.Content = "下";            Canvas.SetLeft(btn, 480 + (i - 9) * btn.Width);            Canvas.SetTop(btn, 380);          }        }        else        {          btn.Width = 30;          btn.Height = 50;          if (i > 2 && i < 6)          {            btn.Content = "左";            Canvas.SetLeft(btn, 450);            Canvas.SetTop(btn, 230 + (i - 3) * btn.Height);          }          else          {            btn.Content = "右";            Canvas.SetLeft(btn, 630);            Canvas.SetTop(btn, 230 + (i - 6) * btn.Height);          }        }        btn.Tag = i;        btn.Click += new RoutedEventHandler(btn_Click);        back.Children.Add(btn);      }    }    void btn_Click(object sender, RoutedEventArgs e)    {      imgmMove.Clear();      Button btn = (Button)sender;      switch (btn.Tag.ToString())      {        case "0":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsT1)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          Move();          break;        case "1":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsT2)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          Move();          break;        case "2":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsT3)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          Move();          break;        case "3":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsL1)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          Move();          break;        case "4":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsL2)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          Move();          break;        case "5":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsL3)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          Move();          break;        case "6":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsL1)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          imgmMove.Reverse();          Move();          break;        case "7":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsL2)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          imgmMove.Reverse();          Move();          break;        case "8":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsL3)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          imgmMove.Reverse();          Move();          break;        case "9":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsT1)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          imgmMove.Reverse();          Move();          break;        case "10":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsT2)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          imgmMove.Reverse();          Move();          break;        case "11":          foreach (Image img in imgAll)          {            if (cW[(int)img.Tag].IsT3)            {              imgmMove.Add(img);            }          }          //MessageBox.Show(imgmMove.Count.ToString());          imgmMove.Reverse();          Move();          break;      }      bool isSucess = true;      for (int i = 18; i < 26; i++)      {        if(cW[i].Num!=cW[i+1].Num)        {          isSucess = false;          break;        }      }      if(isSucess==true)      {        MessageBox.Show("成功");      }    }    private void Move()    {      Image imgTemp = new Image();      imgTemp.Source = imgmMove[0].Source;      int temp=cW[(int)imgmMove[0].Tag].Num;      for (int i = 0; i < 8; i++)      {        imgmMove[i].Source = imgmMove[i + 1].Source;        cW[(int)imgmMove[i].Tag].Num = cW[(int)imgmMove[i+1].Tag].Num;      }      imgmMove[8].Source = imgTemp.Source;      cW[(int)imgmMove[8].Tag].Num = temp;    }  }}

下載地址:

魔方小游戲

希望大家會喜歡。

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。


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