和之前一樣首先看一下WPF鐘表效果圖
是不是很炫酷,上面的那個花都是帶有動畫效果的圖片 。
接下來就是代碼了。
首先看一下整個場景的布局搭建
<Window x:Class="QQDemo1.DateTimew" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" <Window.Resources> <Storyboard x:Key="zhuanRote"> <DoubleAnimation RepeatBehavior="Forever" From="0" To="360" Duration="1:0:0" Storyboard.TargetName="fenImg" Storyboard.TargetProperty="RenderTransform.Angle"></DoubleAnimation> <DoubleAnimation RepeatBehavior="Forever" From="0" To="360" Duration="0:1:0" Storyboard.TargetName="xiaoshiImg" Storyboard.TargetProperty="RenderTransform.Angle"></DoubleAnimation> <DoubleAnimation RepeatBehavior="Forever" From="0" To="360" Duration="0:0:5" Storyboard.TargetName="zhImg" Storyboard.TargetProperty="RenderTransform.Angle"></DoubleAnimation> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="huaImg" RepeatBehavior="Forever" Storyboard.TargetProperty="RenderTransform.Angle"> <EasingDoubleKeyFrame Value="10" KeyTime="0:0:2"></EasingDoubleKeyFrame> <EasingDoubleKeyFrame Value="30" KeyTime="0:0:4"></EasingDoubleKeyFrame> <EasingDoubleKeyFrame Value="0" KeyTime="0:0:6"></EasingDoubleKeyFrame> <EasingDoubleKeyFrame Value="-10" KeyTime="0:0:8"></EasingDoubleKeyFrame> <EasingDoubleKeyFrame Value="-30" KeyTime="0:0:10"></EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Window.Triggers> <EventTrigger RoutedEvent="Loaded"> <BeginStoryboard Storyboard="{StaticResource zhuanRote}"></BeginStoryboard> </EventTrigger> </Window.Triggers> <Canvas> <Button Width="40" Height="20" Margin="560,113" Panel.ZIndex="1" Background="#72532E" Foreground="White" Content="Min" FontWeight="SemiBold" Click="Button_Click"></Button> <Button Width="40" Height="20" Margin="610,113" Panel.ZIndex="1" Background="#72532E" Foreground="White" Content="Tchu" FontWeight="SemiBold" Click="Button_Click_1"></Button> <Border Width="529" Height="330" Margin="145,138" Background="#FAC178"></Border> <Label Width="236" Height="40" Margin="480,150" Name="time" FontSize="24" Canvas.Left="-66"></Label> <Image Width="120" Height="140" RenderTransformOrigin="0.5,0.5" Name="huaImg" Margin="510,200" Source="/QQDemo1;component/TimeImage/2224.png"> <Image.RenderTransform> <RotateTransform></RotateTransform> </Image.RenderTransform> </Image> <Image Width="90" Name="fenImg" Height="40" RenderTransformOrigin="0,0.8" Margin="251,306" Source="/QQDemo1;component/TimeImage/wwww.png"> <Image.RenderTransform> <RotateTransform></RotateTransform> </Image.RenderTransform> </Image> <Image Name="xiaoshiImg" Width="48" Height="134" Margin="300,242" RenderTransformOrigin="0.5,0.8" Source="/QQDemo1;component/TimeImage/www.png" Canvas.Top="-26"> <Image.RenderTransform> <RotateTransform></RotateTransform> </Image.RenderTransform> </Image> <Image Width="867" Height="700" Source="/QQDemo1;component/TimeImage/3.png"></Image> <Image Width="30" Height="30" Margin="300,160" Source="TimeImage/11.png"></Image> <Image Width="30" Height="30" Margin="314,160" Source="TimeImage/12.png"></Image> <Image Name="zhImg" RenderTransformOrigin="0.5,0.5" Width="376" Margin="0,0" Height="356" Source="TimeImage/22230.png" Canvas.Left="-59" Canvas.Top="-44"> <Image.RenderTransform> <RotateTransform></RotateTransform> </Image.RenderTransform> </Image> <Image Width="30" Height="30" Margin="310,430" Source="TimeImage/16.png"></Image> <Image Width="30" Height="30" Margin="430,305" Source="TimeImage/13.png"></Image> <Image Width="30" Height="30" Margin="180,305" Source="TimeImage/19.png"></Image> <Image Width="30" Height="30" Margin="390,200" Source="TimeImage/11.png" Canvas.Left="-10" Canvas.Top="-12"></Image> <Image Width="30" Height="30" Margin="420,255" Source="TimeImage/12.png" Canvas.Left="-6" Canvas.Top="-14" ImageFailed="Image_ImageFailed"></Image> <Image Width="30" Height="30" Margin="380,190" Source="TimeImage/14.png" Canvas.Left="34" Canvas.Top="174"></Image> <Image Width="30" Height="30" Margin="390,190" Source="TimeImage/15.png" Canvas.Left="-10" Canvas.Top="216"></Image> <Image Width="30" Height="30" Margin="390,190" Source="TimeImage/17.png" Canvas.Left="-148" Canvas.Top="216"></Image> <Image Width="30" Height="30" Margin="400,190" Source="TimeImage/18.png" Canvas.Left="-193" Canvas.Top="174"></Image> <Image Width="30" Height="30" Margin="400,200" Source="TimeImage/10.png" Canvas.Left="-193" Canvas.Top="41"></Image> <Image Width="30" Height="30" Margin="400,200" Source="TimeImage/11.png" Canvas.Left="-208" Canvas.Top="41"></Image> <Image Width="30" Height="30" Margin="370,200" Source="TimeImage/11.png" Canvas.Left="-148" Canvas.Top="-12"></Image> <Image Width="30" Height="30" Margin="320,160" Source="TimeImage/11.png" Canvas.Left="-84" Canvas.Top="28"></Image> </Canvas></Window>
場景的搭建比較死板,沒有用代碼去創建整個場景,位置都是自己一個一個的慢慢的擺放的比較隨意。
下面就是程序的代碼了。
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Shapes;using System.Timers;using System.Windows.Navigation;using System.Windows.Threading;namespace QQDemo1{ /// <summary> /// DateTime.xaml 的交互邏輯 /// </summary> public partial class DateTimew : Window { public DateTimew() { DispatcherTimer timer = new DispatcherTimer(); //時間相當于Timer timer.Tick += new EventHandler(timer_Tick); //timer.Interval = TimeSpan.FromSeconds(0.1); timer.Start(); InitializeComponent(); this.datatime.WindowStyle = System.Windows.WindowStyle.None; //this.datatime.WindowState = System.Windows.WindowState.Normal; this.datatime.AllowsTransparency = true;//透明 this.Background = Brushes.Transparent;//背景透明5 this.datatime.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterScreen; //this.time.Content = ; // DateTime d = new DateTime(); // this.xiaoshiImg.RenderTransformOrigin = new Point(0.85,0.85); } void timer_Tick(object sender, EventArgs e) { this.time.Content = DateTime.Now.ToString(); //Tick 事件 } private void Window_Loaded(object sender, RoutedEventArgs e) { } private void Image_ImageFailed(object sender, ExceptionRoutedEventArgs e) { } private void Button_Click(object sender, RoutedEventArgs e) { this.WindowState = System.Windows.WindowState.Minimized; } private void Button_Click_1(object sender, RoutedEventArgs e) { this.Close(); } }}
這個動畫的實現實在場景里面去實現的。下一節,會說到在代碼里面如何去控制整個動畫的實現!
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。
新聞熱點
疑難解答